Blade also has weapons he can earn by collecting points in the levels. The glaive is a boomerang that cuts off opponents' heads, resulting in instant death for them. There's a shotgun which, when used at closed range, causes a literal bloodbath to ensue. There's silver knucks, UV grenades, and armor and serum defenses to be used as well. Unfortunately, Blade can only carry so much at one time. Again, I think that the game should have let the players use any weapon at any time. It would have been more fun.

I've never seen such huge air vents.
The game doesn't exactly show off the PS2's graphic capabilities. The reds, blues, and purples found in the movie are nowhere to be found. Instead, dark and unappealing colors abound. The character models, animations, and textures do the job, but just barely. There are quite a few characters that can be on-screen at the same time with no signs of slowdown -- a good thing. The death scenes feature a great blur effect, as do the sword scenes. The music is great, though, featuring an upbeat techno score that fits in perfectly. There just aren't many tracks. Wesley Snipes' voice is not in the game, but the voice-alike used fits the bill fine.

Blade II isn't all bad. It has its moments and fans of the character will be content, but not overjoyed with the title. Hardcore and casual gamers alike, however, will tire of it very quickly.