Artistry exudes from every aspect of the production, even if the technology itself is hardly cutting edge. Intricate designs bring an enormous, dilapidated temple and a seaside port to life. The split-screen conversations between characters are also well-drawn, and a surprisingly effective means of fleshing out the story. In combat, some spell effects are stirring, with plenty of particles to spare. Other than that, the battlefield is not as visually exciting as you would hope, mostly due to the bland monster design. We longed for the bizarre creations of Dragon Quest VIII but were instead treated to the usual assortment of mutant bugs and cookie-cutter soldiers.
The soundtrack, on the other hand, is spectacular. One locale is a Las Vegas-style city of sin featuring a combat arena that was a church before the war. The corresponding tune is a wacky combination of divine organ chords and nightlife funk that sets the perfect stage for the surroundings. It's too bad the voice acting has to weigh the sound design down with mediocrity, every line delivered with sickeningly sweet eagerness. We love the concept of "the beautiful bonds of friendship;" we'd rather forget the bonds when Racquel reminds us of them so keenly.
It would be easy overlook Wild Arms 4 as just another entry in an overlooked series, but it deserves more than just a passing glance. If you don't mind the half-baked jumping puzzles and tired character development, you'll find plenty to sink your teeth into. Just be sure to use the insight you gain for the purposes of good.