
GameSpy: This is kind of an obvious questions, but I'll ask it anyway: How did you come to be a playable character in Tony Hawk's American Wasteland?
Tony Alva: I think Tony mentioned it to the people at Activision, who contacted me about it. I've never really been a gamer or a computer kid, but they exposed me to what goes on in the making of the game, and it was a lot like what I've been doing on films. I was also flattered that they wanted me to be in the game.GameSpy: What did they tell you about the game that got you interested in being involved?
Tony Alva: I liked that they were changing it up a bit and including some of the old-school moves as opposed to just technical tricks. I thought that was exciting. But it was also fun for me because I got to go out and skate and film stuff, which I then turned into them so they'd have something to base my character off of.
GameSpy: When you recorded your dialog, what was the hardest part about doing your own voice?
Tony Alva: Well, the main challenge was to make it sound natural and not too rehearsed. And there were times when I got it in one take and other times when it took 10. But they also wanted to keep the dialog natural, so I helped them with that by saying some of the lines the way I would say them.GameSpy: Were there any lines you had trouble with?
Tony Alva: No, but there was one line that kept popping up, something like "Alright, pretty good, dude" that was on every other page of the script. After a while we just laughed every time it came up.GameSpy: What do you think of how you look in the game?
Tony Alva: It looks a lot like me. It's hard to really say whether it's flattering or not, but it is a digital version of me. There's a version of how I look now, and there's a version, which I haven't seen, that's me back in the '70s.