Basics
Saving
49
KB on your PS2 Memory Card is required in order to save your progress in Sly
Cooper.
The Good Guys
The Bad Guys
The Fiendish Five, Evil International Organization of Criminal
Masterminds
The bosses
in the game. Apparently fed up with the Coopers screwing over their fat bank
accounts, the Five wasted Sly's dad and separated the Thievius Raccoonus. They
made a big mistake by leaving Sly alive.
How to Play
Sly Cooper is more
or less a linear game. For the most part, you will be controlling Sly, and his
goal in the standard stages is to make it to the end alive so he can grab a key
or some other vital item that lets him advance. In some special stages, you will
also play as Murray, Bentley, or Carmelita. The introductory stage serves as a
great tutorial, because Bentley will review the basic controls and share some
general tips with Sly there. Additional instructions for different modes are
also provided at the appropriate times.
Now, what exactly is the Thievius Raccoonus, you might ask, and how does it fit into the game? I'm pretty sure it's not Latin, and I'm very sure it's not some ancient tome dealing with the occult. Rather, the Thievius Raccoonus is the book passed down through several generations of the Cooper lineage. As Sly recovers pages of the Thievius Raccoonus, he will be able to perform new moves.
Here's a quick outline of the controls:
Sly
D-Pad - Move (relative to the screen). This has the same function as the Left Stick, but without the analog control.
Left Stick - Move (relative to the screen). Push the Stick slightly to make Sly sneak around slowly. Push it farther to make him run. When Sly is using the Binocucom, press the Left Stick to look around.
Right Stick - Move the camera. Push the Stick left and right to revolve the camera around Sly. When Sly is using the Binocucom, press the Stick up and down to zoom in and zoom out.
X Button - Jump. Press the X Button again in midair to make Sly perform a double jump.
Square Button - Attack with the cane. This mysterious artifact was passed down to Sly by his dad, and he has never parted with it since. Sly's cane is excellent for smashing apart objects, grabbing items, and bludgeoning enemies to death.
Circle Button - Perform context-sensitive maneuvers. These include climbing ladders, grabbing poles, sidling against walls, and more. Special sparkling lights indicate some, but not all, locations where Sly can use these maneuvers. Note how special moves learned from the Thievius Raccoonus that are required to finish the game are activated with this Button.
Triangle Button - Perform the currently selected special move (Master Thief Move), if any. Sly can learn more moves by obtaining pages of the Thievius Raccoonus from the fancy safes found within the standard stages. Note how special moves learned from the Thievius Raccoonus that are not required to finish the game are activated with this Button.
L1 Button - Use or put away the Binocucom. This device serves as both a pair binoculars and a radio. At certain locations, Sly will automatically whip this out and converse with Bentley.
R1 Button - Use or put away the Binocucom, and skip dialogue. You can cut the chatter between Bentley and Sly by pressing this while they are talking. (You cannot skip dialogue when it is being played for the first time.) Otherwise, this has the exact same function as L1.
L2 Button - Cycle special move forward. Press this to have Sly switch to the next available special skill up on the list.
R2 Button - Cycle special move backward. Press this to have Sly switch to the next available special skill down on the list.
L3 Button - Not used.
R3 Button - Center the camera. Press this to center the camera behind Sly. This is useful when you need to see what is directly in front of him.
Start - Pause. While the game is paused, you can select from a list of options. Other data, such as the number of clues collected and the amount of lives in reserve, are also displayed.
Select - Map screen. Sly can warp to areas he has previously reached from here. The map screen can also be accessed via the pause screen menu.
Submarine / Hover Blaster / Hacking Program
Left Stick - Move vehicle (relative to the screen).
Right Stick - Fire. The hero will aim in the direction you press on the Stick. Ammo is infinite.
Turret / Stun Gun
Left Stick - Aim.
Square Button - Fire. Ammo is infinite.
Van (Racing Stages)
Left Stick - Move vehicle (relative to the van). Press up to accelerate, and press left and right to turn.
Square Button - Nitro boost. Nitro tanks are limited, so be sure to pick up more.
Van (Gathering Stages)
Left Stick - Move vehicle (relative to the screen).
Square Button - Extend the battering ram. The ram can be used an infinite number of times.
Swamp Skiff
Left Stick - Move vehicle (relative to the screen).
Square Button - Fire a burst of flame. Ammo is limited, so be sure to pick up more.
Jetpack
Left Stick - Move (relative to the screen).
Square Button - Fire. Ammo is infinite.
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