Basics
How to Play - Game
Overview
Io Interactive's Hitman: Contracts is the third
installment in the Hitman series. Agent 47 will go through twelve
objective-based missions (most of them are recollections of missions he has
undertaken in the past, as the story goes). By using stealth and guile, he can
slip past guards and make quick, clean kills on his targets. But if things get
out of control, he can always whip out his guns and do things the messy way.
There are many ways to finish a mission, but only with proper planning and
timing can it be done silently.
Status
Indicators
Life Meter (solid black
bar)
Agent 47's health. Every time he gets shot, falls from a
high place, or takes some other form of damage, he loses some life. This meter
turns red when his health is at 25% or less. If this meter hits zero, he enters
a near-death state where everything starts to gray out and darken for a few
moments, after which he collapses. If he can perform four head shots during this
state, he will regain a little life. Note that some things, such as moving
vehicles, explosions, and dropping from extreme heights, will kill Agent 47
outright.
Suspicion Meter (fluctuating
bar)
How suspicious nearby characters are of Agent 47. When
this meter is black and not moving very much, nobody thinks anything is wrong
with him. When this meter is red and moving wildly, people are starting to
become wary of him. At this point, they may see past his disguise (if he is
using any) and either start attacking him or call for guards. Agent 47 can keep
others from suspecting him by not looking out of place or acting unusually,
given the context. For example, he can disguise himself as a police officer in
order to walk into a security room without being noticed, and he should not
point guns in front of someone's face or dash past guards.
Weapon and Ammo Indicators (weapon
silhouette and number of rounds left)
The weapon currently
equipped, and the ammo for it, if applicable. When Agent 47 pulls out a gun, the
number shown indicates the total amount of ammunition he has for it. The stack
of cartridge silhouettes indicates how many rounds are left within the clip.
Difficulty
Settings
There are three difficulty
settings:
Normal
The standard
difficulty setting. Agent 47 always starts off a mission with a silenced
Silverballer pistol. The map shows the location of everybody, including guards
and civilians. 7 saves are allowed per mission (excluding the end-of-mission
save). Every bonus in the game can be unlocked on the normal difficulty setting,
so players new to this game might as well stick with this setting.
Expert
A tougher difficulty
setting. Enemies are more accurate and are more likely to see past Agent 47's
disguises. The map does not distinguish between guards, cops, and civilians. 2
saves are allowed per mission (excluding the end-of-mission save).
Professional
The toughest
difficulty setting. Enemies are very accurate and are much more likely to see
past Agent 47's disguises. The map does not show guards, cops, and civilians
(but it still shows Agent 47, VIPs, and targets). No saves are allowed within a
mission.
Stealth
Tips
-
Be sure to check the map to see where guards and
civilians are located (unless you're playing on the professional difficulty
setting). Things will get messy if Agent 47 is caught stepping into restricted
areas or is seen picking a lock by someone walking around nearby.
-
Agent 47 should explore the environment as much as
possible before going after the target(s). That way, he can find alternate
routes, places to hide at, or even special items that can make his job easier.
On the downside, taking time to do such exploration might allow targets and
other significant characters to move deeper into restricted areas, making them
tougher to reach. If that happens, don't be afraid to restart the
mission.
-
When Agent 47 is sneaking (whenever you're holding
the Sneak Button), he will make absolutely no sound at all, even when he is
walking or opening doors. Sneaking is extremely useful when he needs to
approach the rear of a person so he can use the fiber wire or a syringe, but
it can also help him move past guards who are looking away.
-
Spying through the keyhole of a door will let Agent
47 know if anyone is standing directly at the other side. This tactic becomes
more important on the professional difficulty setting, where guards, cops, and
civilians aren't shown on the map at all.
-
Although silence is Agent 47's best friend, loud
sounds have their uses, too. Extremely noisy places can easily drown out the
sound of his gunfire, even if he isn't using a silenced weapon.
-
Not being seen at all is almost always better than
being seen while disguised, so look for routes that are least patrolled by
guards. Sometimes, Agent 47 can take side corridors or even jump across
balconies to avoid guards altogether.
Disguise Tips
-
Using the proper disguise will let Agent 47 easily
deceive enemies into thinking that he is one of them. Of course, his behavior
should match the type of person he is impersonating if he hopes to fool them.
Running around with an assault rifle while dressed in civilian clothing is not
a good idea.
-
The best way to move past a guard is to walk by as
far away as possible. If Agent 47 runs past, or if he walks by too closely,
the guard will be more likely to recognize him. Wearing a disguise that
includes a mask also helps.
-
Depending on his disguise (or lack of one), Agent 47
may or may not be able to talk with certain characters. He may gain valuable
information or even items by speaking with others. More importantly, he can
sometimes even trigger special events to occur by going to the right place
with the right disguise. For example, by entering the kitchen while disguised
as a cook in Mission 11, Agent 47 will cause his target to appear in the
restaurant instead of the mansion, making the target easier to
reach.
-
Weapons that are small enough, such as knives,
handguns, and uzis, can be concealed. Others, like rifles, machine guns, and
swords, cannot be hidden at all. Take this into account when changing
disguises. If Agent 47 is switching from a guard's uniform to civilian
clothing, he'll have to dump any assault rifle he's been carrying if he
doesn't want to look suspicious.
-
Before passing through a metal detector or a
security point where a guard will perform a frisk, Agent 47 should get rid of
any guns and knives he is carrying. However, one way to hide a gun from a
frisk is to conceal it within another object. For instance, if Agent 47 is
dressed as a construction worker, he can put a pistol inside a toolbox, and it
won't be discovered. Also notice how the fiber wire and the syringes are fully
concealable and can never be detected.
-
Try to take clothes that are already lying around
before knocking out someone else to obtain them. That way, Agent 47 can save
up his syringes for later use.
-
Agent 47 cannot take the clothing of most targets
or, in certain areas, the clothing of some guards. He also cannot put on a
dress and a wig and impersonate a woman (although it will be really cool if he
can...).
Weapon and Combat
Tips
-
Shooting, stabbing, and strangling aren't the only
ways to assassinate targets. Sometimes, poisoning food and drink, detonating
remote bombs, and using other creative methods can be better choices,
especially if Agent 47 is forced to drop his guns and knives in order to pass
a security point.
-
To take out victims stealthily with a hand-to-hand
weapon (even if it's a knife), sneak up and attack them from the rear. Note
how the fiber wire and the syringes can only be used in this manner. Unlike
almost all the other hand-to-hand weapons, they cannot be used to attack
people directly from the front.
-
A syringe only renders its victim unconscious for
several minutes. When the victim wakes up, he will alert the nearest guard. If
Agent 47 has taken the victim's clothes, he should start looking for a new
disguise to avoid having his cover blown.
-
Use silenced weapons whenever possible to avoid
alerting guards nearby.
-
When using a sniper rifle, Agent 47 can better
stabilize his aim by crouching.
-
Some types of ammunition, like magnum rounds, are
powerful enough to penetrate non-reinforced doors.
-
If Agent 47 winds up having to deal with a bunch of
guards who are chasing after him, he can take advantage of his surroundings to
improve his odds of surviving. If he has a gun with ample amounts of ammo, he
can stay to the side of one door and then pick off the guards as they pour
through. If the guards have lost sight of him, he can try hiding in a closet
or a pit until things cool off.
-
Head shots equal instant death. When shooting
targets, try to aim for the brains.
-
If Agent 47's life meter hits zero, he enters a
near-death state where everything starts to gray out and darken for a few
moments, after which he collapses. If he can perform four head shots during
this state, he will regain a little life.
Silent Assassin
Tips
Attaining the Silent Assassin rating for a mission will
award Agent 47 with an extra weapon that he can use when he replays an old
mission. To get this highest rating, he must earn a full stealth score and a
zero aggression score at the end of the mission. Here are the conditions he has
to fulfill in order to do this:
-
Kill only the targets specifically listed for
assassination by the mission objectives. (The targets are represented on the
map as pulsating red markers.)
-
When killing a target, it must be done stealthily.
If a hand-to-hand weapon, like the fiber wire or a knife, is used, it has to
be silently used from the back, unless the target is asleep or dazed. If a gun
is used, it needs to be a silenced pistol, and the target has to be shot once
in the head. (Only one shot is allowed per target.) Special items, like
poison, may also be used, as long as they do not violate the other
conditions.
-
Do not kill anyone else, including guards, cops, and
civilians. However, syringes may be used to knock a person out if he is
getting in the way.
-
Do not receive more than two alert messages (the
ones with the red warning icons). Examples of alert messages are, "Warning:
Guards have found an unconscious person," and "Warning: Guards have found a
dead body." Note that some areas will automatically give out an alert message
(like a warning about high radiation levels). These messages also count, so
avoid those areas if possible.
-
Do not receive any close encounters. This means not
having the cover blown and not having guards attack, not even
once.
The difficulty setting and the number of saves do not
affect the rating. For an easier time, play on the normal difficulty setting.
That way, Agent 47 will begin with a silenced pistol (the silenced Silverballer)
in every mission, and more saves will be allowed.
The main challenge in attaining the Silent Assassin
rating is reaching the targets without alerting or killing any guards or
civilians in the way. Agent 47 has only a single syringe for almost every
mission, meaning he must pick which person to use it on extremely carefully.
Furthermore, the victim of the syringe will wake up after several minutes and
then run off to alert the guards, so Agent 47 should not use it until he is sure
he can finish the mission before the victim wakes up or before he receives more
than two alert messages. Try looking for free clothes lying around first; this
way, the syringe can be saved up for later, plus Agent 47 won't have to deal
with an unconscious person who will wake up eventually.
Miscellaneous Tips
-
Every bonus in the game can be unlocked on the
normal difficulty setting, so players new to this game might as well stick
with this setting. Besides, Agent 47 will start with a silenced pistol (the
silenced Silverballer) on every mission, like what any reasonably smart
assassin would do.
-
Use the limited number of saves carefully (unless
you're playing on the professional setting, where no saves are allowed within
a mission). Saving after getting past a particularly tricky scene is usually a
good idea.
On to
Equipment...