Mental Powers

So let's start with our hero, Crypto. Even without weaponry, his mental powers give him a devastating advantage over any pathetic human. Psychokinesis allows him to turn a propane tank into a concussion bomb, or to toss a dump truck into an angry mob... more fun than Bowling for Dollars. Crypto's mental powers also allow him to hypnotize a person to carry out a specific command or even transform inanimate objects into ammunition. You gotta love those Furon genetics!

And for not extra cost, Big Willy Unleashed gives you a whole new collection of ways to slice and dice your target more effective than a Ronco Food Processor.

New Toys For Crypto

New for Crypto in this new installment are a few side-arms. The Ball Lightning Gun is a fire-and-forget electrically charged ball of, er, lightning... that hovers like St. Elmo's Fire over carefree masses, automatically discharging on nearby targets until nothing is left of its victims except perhaps their shoe-laces and a strange ionized smoky odor.


The Zombie Gun (or as it's known by its technical name, the Reanimatron) hurls projectiles of green goo at a target, which transforms a human target into a zombie... a simple concept really. But the best thing about zombies is that other enemies will attack your zombie, effectively making a zombie a decoy/// the perfect means for distracting a bouncer as you sneak into the disco.

The final "boom" stick in Crypto's toy box is the Shrink Ray, ideal for transforming a hulking ballistic missile launcher into a matchbox-sized action figure. The shrink ray is only awarded when you reach a particularly impressive level on the carnage-o-scope, so don't expect to wield this wonder-weapon very early in the game.

Improvements to the Saucer's Armaments

The saucer has one new weapon this time round: the Electro-Cone, which clears out enemies directly beneath the flying saucer with shocking results. This is the only saucer weapon that is capable of destroying all humans while leaving structures intact! Now that's value!