Many were surprised when Sony announced Frequency for the PS2. Between the unpopularity of most music games in the U.S. and the genre's wane in Japan, an original game coming out of an untested American development house seemed like a folly. The game was fairly well received, though, as it brought together easy-to-understand gameplay with a decent selection of music and some panache. The game's sequel, cleverly entitled Amplitude (what's next -- Oscillation?) will likely please fans of the original, although I'm not so sure it'll win many new converts.

That's because Amplitude more or less plays exactly like its predecessor. In Amplitude your character pilots a vessel through some sort of overdone cyber-reality; this vessel travels down pathways comprised of several different, parallel tracks. Each track, which you can access by moving left or right with the directional pad, represents a different track in a song -- vocals, guitar, drums, etc.

On each track there are points representing notes that you must activate by hitting a button on the controller's face as the indicator on the screen passes over each point. Once you successfully tag all of the notes, the track will activate and become audible, and you must move to the next one -- the goal is to get the whole song active for as long as possible and multiply your score by progressing without mistakes. Fortunately, this simplistic gameplay can become engrossing when you get hooked on doing perfect runs and multiplying your score to new heights.

Something I didn't like about the original returns; you can't actually hear the entire song while you're playing the game. This makes sense due to the setup -- each part becomes audible as you clear it -- but that doesn't make it any less annoying. If Sony's going to spend all of this money to get great music into the game, it's a shame you can't hear it until you successfully beat the levels. Who wants to idle in a menu between rounds just to finally hear the song?

Just cruising in a ship while making some tunes.
Speaking of the excellent music they've licensed, we're at liberty to reveal a few of the acts that'll appear in Amplitude. While the first game showed a tendency toward electronic music -- not terribly surprising, given the general vibe -- Sony's managed to score much more eclectic selections this time. They hope that everyone (even me, and I haven't watched MTV in years) should be pleased with at least one of the tunes. Three cheers for the triumphant return of David Bowie with last year's Heathen; kudos to Sony for the neato remix of his "Everyone Says Hi" in Amplitude. Weezer, Garbage, Quarashi and Logan 7 are the others we can reveal at the moment out of the more than twenty tunes planned.