Originally a wildly popular Flash game on the NewGrounds website (with art by SYNJ Industries, programming by NewGrounds founder Tom Fulp and music by LHM), the action-blaster with the manic yellow monster makes its way to the console realm. Still in blistering hand-drawn 2D, the television version features vastly improved graphics and animation, a new soundtrack, new vehicles to take command of, and even more frantic gameplay elements in this side-scrolling homage to greats like Contra and Metal Slug.
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Right in the midst of this holiday season of big-budget blockbusters, Alien Hominid is unassumingly released by both a new publisher and developer. Like the proverbial story of David and Goliath, here is a game that spits in the face of today's video-game trends. This is not an epic adventure. It does not offer 50+ hours of gameplay. You won't be roaming freely across a gigantic "living" city. You won't see any fancy 3d effects, or even any 3d graphics at all. Contrary to the status quo, Alien Hominid is a stark reminder that you don't need big budgets, big technology, or trendy features to make a decent game. Read More »
Various titles shipped to stores today, something for everybody. Read More »
The yellow monster is back, making its way from the web to console. Read More »
Release Region: United States
Release Date: November 18, 2004
Publisher: O~3 Entertainment
1 DVD
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Alien Hominid at IGN
Alien Hominid Cheats at IGN
Alien Hominid at GameSpy
Alien Hominid at GameStats
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